Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1,680 x 1,050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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1,600MHz CL9
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1,600MHz CL8
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1,600MHz CL7
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1,600MHz CL6
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2,000MHz CL9
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2,000MHz CL8
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2,000MHz CL7
Frames Per Second - (higher is better)
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1,800MHz CL9
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1,800MHz CL8
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1,800MHz CL7
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2,133MHz CL9
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2,133MHz CL8
Frames Per Second - (higher is better)
There's an ever-so-gentle increase in minimum frame rate, but gaining just over a single frame per second will hardly change anyone's gameplay experience. Average frame-rates are consistent and largely unaffected by either memory frequency or latency too. This is worth keeping in mind when buying a gaming rig: buy "fast enough" memory with more money dedicated to the graphics card. Even the difference in base clock and memory controller frequency in the Lynnfield CPU makes no difference.
Publisher: Capcom
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1,600MHz CL9
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1,600MHz CL8
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1,600MHz CL7
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1,600MHz CL6
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2,000MHz CL9
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2,000MHz CL8
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2,000MHz CL7
Frames Per Second - (higher is better)
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1,800MHz CL9
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1,800MHz CL8
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1,800MHz CL7
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2,133MHz CL9
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2,133MHz CL8
Frames Per Second - (higher is better)
All the results are within an experimental difference of roughly one frame per second and despite us averaging a few runs, the results do not even show even a slight consistent progression that
Crysis did.
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